You gain a +1 bonus to attack and damage rolls made with this magic weapon.
This mace is perfectly balanced and is easy to swing. The expertly crafted weapon his made entirely of the same matte black material that appears to absorb any light. The head is beautifully embroidered with a golden trim. A flawless white feather hangs off of the pommel.
Anyone who is not attuned to the weapon and tries to lift it will not be able to. Upon touching it the person will take 1d6 fire damage. The mace cloaks itself in fire to anyone but the wielder.
As a bonus action, the wielder can channel the power of Anubis, adding 2d4 necrotic damage to its weapon damage.
An amount equal to the necrotic damage dealt can be stored in the mace as a healing energy. The total amount that can be stored is 2x your level. The amount stored resets to 0 at midnight. This healing energy can be distributed as if it was coming from the lay on hands spell.
Proficiency with a Mace allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Bonus: Magic, Must be a cleric or paladin to attune to the weapon., Damage, Combat, Bane, Sap
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