Wondrous Item, artifact (requires attunement by a Attunement)

The Apple of Eden is a sphere shaped piece of magic created by the gods. Having long lived in the mortal plane, the Apple is featured prominently through history, as the cause of several magical breakthroughs. Several of these breakthroughs include the creation of several Enchantment and Illusion spells.

The Apple has 9 charges. You can cast any Illusion and Enchantment spells from the Wizard spell list. The Amount of charges spent equals the spell slot level of the spell cast. You spend an additional 6 charges to make one illusion spell you casted with this artifact real. Once real, the object will have the same stats from the DM's guide. If a creature is created, the creature will have the same stats from the Monster manual and will follow its standard behavior, such as being hostile to the playe, etc. You gain 1d6+1 charges every dawn. The level of spell the player can cast with the Apple equals half their level, rounded down. The spell DC is 17.

This artifact is  sentient with a True Neutral alignment. The artifact wishes to create and preserve all knowledge, at any cost. If the player tries to go against the Apple's desires, they must make a Wisdom saving throw of 18 or gain a flaw from the long term madness table. If they fail, the player is obsessed with any knowledge known and will do their best to preserve it as long as their attuned to the Apple. If they succeed, the player is no longer affected by the Apple and is immune to this affect as long as their attuned to the Apple.

If the creature is attuned to the Apple of Eden and another piece of Eden, the creature can spend a short rest attaching the Apple with the other piece. Once connected, the Apple can no longer be used and the following piece gain the following benefits:

  1. If the Sword of Eden is attached, the sword can cast Guidng Bolt at 5th level and a +1 to the spell DC.
  2. If the Staff of Eden is attached, the staff can pick spells from the Apple's spell list equal to their Intelligence Modifier (minimum of 1). These spells follow the same rules as the Apple's when casting and charges spent. The staff gains a +1 to spell DC.
  3. If the Ankh of Eden is attached, all healing spells get extra hit die equal to creature's Wisdom Modifier (minimum of 1).
  4. If the Shroud of Eden is attached, the creature gains a +2 AC.
  5. If the Spear of Eden is attached, the weapon deals an extra 1d8 Radiant damage.

The Apple can be detached during a short rest. Once detached, the other piece of Eden loses additional benefits. 

(Must Manually Place in Bonuses and Modifiers).

Notes: Attunement

Thorkun