You have a +3 bonus to attack and damage rolls made with this magic weapon. Your strength and wisdom scores increase by 4 and their maximum is now 28.
On a critical hit, the target must succeed on a CON saving throw (DC 20) or be affected by Blindness.
Sentient
Occasionally this weapon will awaken from it's dormant state. On a critical hit, the weapon will erupt in a menacing laughter. You must roll a charisma saving throw (DC 17) or become Berserk. You must attack the nearest creature you can see and it deals double damage. The effect ends afterwards and the weapon returns to a dormant state. It rests for 1d4 days.
Catastrophe
Twice a day, you may perform a powerful single-attack that does triple damage. HP is drained from the target equal to half the damage dealt. Additionally, you gain the status effect of Haste that lasts 1min. Both charges are reset after a long rest.
Apocalypse (Greek: Ἀποκάλυψις -translit. apoca'lipsis, meaning literally: the lifting of the veil), is a term applied to the disclosure to certain privileged persons of something hidden from the majority of humankind. Today the term is often used to mean "End of planet Earth", which may be a shortening of the phrase apokalupsis eschaton which literally means "revelation at the end of the æon, or age".
As a weapon, Apocalypse is aptly named to a scythe since a common image of death is the Grim Reaper, a skeleton or hooded figure wielding one.
Proficiency with a Glaive allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.
Notes: Bonus: Magic, Damage, Combat, Heavy, Reach, Two-Handed, Graze
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