The ball of blech is one of a long since discontinued series of prank items from a land far to the east that was deemed illegal by the long dead king Ferdenando IIV, after his niece used a particularly effective one on him during his sleep. All were thought to have been destroyed by the king in his anger, however, this seems to prove that he missed at least one in his rage.
The Ball of Blech appears as a deep green glass ball that fits into the palm of the hand of whover is attuned to it. However any attempts to break it by non-magical means with result in it bouncing as if it were made of rubber and not receive any damage.
Once per long rest, the wielder can say their respective activation words at which point the ball will take up the consistency of a water balloon filled with a sludge like fluid. The balloon must then be thrown or otherwise popped within the minute or it will revert to it's normal state and lose it's charge for the day.
Once thrown, as it was made to be it will home in on it's desired target and pop on impact causing the target to be covered with a thick deep green ooze that is magically enchanted to emit the worst smell whoever smells it can think of. The target becomes stunned, They must then make a d16 constitution saving throw if failed the target will take 1d10 psychic damage and 1d6 acid damage as they puke up their stomach acid onto themselves, if succeeded the target will only take 1d8 psychic damage. The target will also automatically fail any scent based checks until the ooze is cleaned.
The ball will return to the left hand of the attuner in its normal state after a long rest.
Note- target must have a sense of smell for the effects to take place.
Notes: Must shake it for 1 minute then speak the desired activation words into the ball.
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