Weapon (dagger), artifact

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

You can use a bonus action to release the dagger from its sheath to make it fly towards nearest or targeted enemy. The dagger does not moves if targeted enemy is beyond it's owner's weapon reach, and stays on the air if no enemies nearby within 10 feet radius of it's owner for 1 minute, then returns to its sheath if there is no available target or if strikes an enemy.

The enemy targeted by the dagger must succeed on a DC15 Dexterity saving throw, or take 2d10 Piercing damage. You can use this action only once per battle, and cannot be used more than 3 times before successfully completing a short rest. 

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Bonus: Magic, Damage: Piercing, Weapon Property: Thrown, Damage, Combat, Finesse, Light, Thrown, Nick

Item Tags: Damage Combat

supersaw12

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