Weapon (mace), uncommon (requires attunement by a Short Rest)

This large, black metal wrench has four emeralds placed around the head. You gain a +1 bonus to attack and damage rolls made with this magic weapon. The mace has 4 charges for the following properties. It regains 1d4 charges daily at dawn.

Mending. While holding this mace, you can use an action to cast the cantrip mending.

Repair. While holding this mace, you can use an action to expend 1 charge to fully repair a broken object no larger than 15 feet in any dimension. All broken parts of the object must be present within 60 feet.

Proficiency with a Mace allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Bonus: Magic, Short Rest, Damage, Combat, Sap

Item Tags: Damage Combat

Finalfire

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