This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit.
While wearing this armor you gain a +3 bonus to your AC, and your maximum hit points increase by 3 hit points per level.
This armor super charges your natural healing factor when your adrenaline starts pumping. While in combat, you regain 5 hit points at the start of your turn every round. This effect cannot take place if you are unconscious. Hit points regained this way cannot exceed your current maximum. If you lose a body part, the armor causes the missing part to regrow and return to full functionality after 1d6 - your contitution modifier days if you have at least 1 hit point the whole time, at which point new portions of the armor appear to cover the regrown body part.
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Notes: Immunity: Critical Hits, Bonus: Armor Class, Bonus: Hit Points per Level, Combat, Warding, Str. 15 Required, Stealth Disadvantage
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