This 4-inch wide puzzle box displays complex runes which change each dawn. The box cannot be destroyed except from a Disintegrate or Wish spell.
After 3 hours of uninterrupted concentration, roll 3 consecutive Intelligence checks, the DC of which depends on the rarity of the puzzle box:
Uncommon: DC 12 Very Rare: DC 16
Rare: DC 14 Legendary: DC 18
If one of the three checks fail, the box "locks" and the puzzle cannot be attempted until it resets at the next dawn. A Knock spell can reduce the number of checks required to 2, but no less than 2. The last person to successfully open a puzzle box can gain access to it with a touch of their hand and they also receive a mental alarm whenever a puzzle attempt fails (provided they are on the same plane of existence).
Each box contains only one item no bigger than 5 cubic feet, which appears once the box collapses open.
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