Weapon (antimatter rifle), varies

The bastion-5 harnesses energy from a different plane of different types, void, solar, arc and uses it as ammo for the gun.

base damage: 2D6+ 1D4

Charged three slug shots damage: 2D8 + 2D4

Arc: bullets look like electricity 

solar: bullets look like mini suns

void: bullets look like complete black with stars in it.

It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Range, Two-Handed, Ammunition (Firearms), Reload, Sap

THERMAL_PHANTOM

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