Whoever enchanted this spear was clearly a dedicated supporter of the school of inebriation.
Drunk: When hit by this weapon any creature with blood (or otherwise capable of becoming drunk) must succeed on a DC 15 Constitution saving throw or become poisoned for 1 hour.
Disorderly: An already poisoned creature hit by this weapon becomes over-intoxicated and suffers an additional 1d4 poison damage.
This spear’s user may attempt to impose the above conditions on a willing creature by pressing the tip to their skin. When doing so do not roll the spear’s normal damage, but if Disorderly applies, the wielder must still roll the 1d4 poison damage.
Proficiency with a Spear allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Damage: Poison, Bonus: Magic, Poisoned, Debuff, Thrown, Versatile, Sap
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