This lance has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the Mass Cure Wounds spell from it.
The lance regains 1d6 + 1 expended charges daily at dawn. If you expend the lance's last charge, roll a d20. On a 1, the lance crumbles into ashes and is destroyed.
Proficiency with a Lance allows you to add your proficiency bonus to the attack roll for any attack you make with it. A Lance requires two hands to wield when you aren't mounted.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Damage, Combat, Heavy, Reach, Two-Handed, Topple
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