Armor (studded leather), varies (requires attunement by a Once attuned the wearer has resistance to radiant damage )
You have a +3 bonus to AC while wearing this armour.
While wearing this blood-red vampiric armour, you gain the following benefits:
- You gain resistance against necrotic damage.
- When you hit a creature with an unarmed strike, you can attempt to grapple the target instead of dealing damage against it.
- As an action, you can extract vital energy from a creature grappled by you. The creature must succeed on a DC 17 Constitution saving throw. On a failed save, the creature takes 3d6 necrotic damage, and its hit point maximum is reduced by the same amount until it finishes a long rest. On a successful save, the creature takes half as much damage, and its hit point maximum is not reduced. You regain hit points equal to the necrotic damage dealt this way. The target dies if this effect reduces its hit point maximum to 0.
- You do not take damage from sunlight or running water.
- A humanoid slain by the armor's vital energy extract rises the following night as a vampire spawn under your control for unlimited time but you can only have one thrall
Notes: Bonus: Armor Class, Vampire, Combat, Warding
Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.
Notes: Once attuned the wearer has resistance to radiant damage
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