For most sailors, anchors simply serve as a way to keep boats in one place. Some, however, rise far above their shipmates in ability. They are stronger, meaner, and crustier than their compatriots. These are the men and women who cast aside traditional arms and wield the ship's anchor itself in times of conflict, striking fear into all those who gaze upon them.
Anchors deal 2d4 bludgeoning or slashing damage. In additional an anchor with a chain has a reach of 20 feet.
Special. An anchor, although unwieldy, can serve as a makeshift shield due to its shear size and weight. The wielder gains a +1 bonus to their AC while wielding this weapon.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Weapon Property: Heavy, Weapon Property: Two-Handed, Weapon Property: Reach, Replace Damage Type: Bludgeoning, Bonus: Armored Armor Class, Damage: Bludgeoning, 90 gp, Finesse, Light, Thrown, Nick
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