Weapon (greatsword), very rare (requires attunement by a Requires Attunement)

This greatsword bears a golden hilt and silver blade that sheds bright radiant light in a 10 foot radius and dim light for another 10 feet. It provides +1 to hit and +1 to damage. When you hit a fiend or undead type creature, it deals an additional 2d4 radiant damage, and they must make a DC 14 Constitution Saving Throw or be blinded until the end of your next turn.

Additionally, when you strike a killing blow with this weapon against a fiend or undead, their soul is kept captive within the gemstone at the hilt of the blade. They can be spoken to by the attuned wielder of the blade, in the languages they spoke in life and with the consciousness they are capable of as determined by the DM. The trapped spirit can see and understand their surroundings within five feet of the greatsword while they are being held by an attuned wielder. Otherwise, they are blind and deaf. The next time a killing blow is struck by this weapon against a fiend or undead the captured soul is released and the newly killed fiend or undead's soul is trapped in its place.

Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

Notes: Bonus: Magic, Damage: Radiant, Blinded, Requires Attunement, Heavy, Two-Handed, Graze

Marcopollo

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