Armor (chain mail), very rare (requires attunement by a A creature must be chosen by the armor)

You have a +2 bonus to AC while wearing this armor. How this armor came to be is a mystery. Some say it came off a Chain Devil, others say it is simply based off these infernal creatures. The chains writhe and wrap about you, creating a constant clinking and clanking.

As an action, you can awaken the armor, causing the chains on your arms to partially unravel from your body. As part of this action you can make two attacks; 10' range, +4 to hit, 1d8+4 Bludgeoning damage, a creature hit by this attack is wrapped by the chain and must make a DC 15 Str Save, or be pulled 5' closer to you. Whenever you do Not take the Attack Action on your turn, you may have the chains make two attacks. 

 This is a Cursed Item. When a creature touches the armor, even a single link of the chain, if the chain does not have a host it attempts to bond with it's new host. The chain burrows through the skin and fuses to the bones beneath. Only a creature under the influence of a Protection from Evil and Good spell or inside Hallowed Ground. This armor cannot be removed except by potent magics, Dispel Evil and Good. 

Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

Notes: Bonus: Armor Class, Resistance: Bludgeoning, Piercing, and Slashing from Nonmagical Attacks, Language: Infernal, Resistance: Cold, A creature must be chosen by the armor, Combat, Warding, Str. 13 Required, Stealth Disadvantage

Item Tags: Combat Warding

Sgt_Kal

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