A glove made of aged wolves leather and reinforced with wooden paneling that came from a Treant in the year of its death. No one is sure of it's exact origins, but it was discovered in the land of Barovia, dug out of the forest near Yesterhill. Attunement to this glove creates dark black veins to surface in the arm of the person it's attuned to that never go away, even after the glove is removed.
When the hand that wears this glove is used to discharge a ranged weapon, once a day, the wearer may decide as a bonus action to change the damage types of the ammunition to one of the following: Acid, Cold, Fire, Lightning or thunder for up to one minute and for the duration of this effect all odd rolls on damage dice fired from this weapon may be rounded up to the next even number. However, while a damage type is selected, all the veins in the body of the person firing change colors to correspond with the damage type (and become quite visible) and they also are vulnerable to that damage type. The color associations are as follows: Acid-Green, Cold-Grey, Fire-Maroon, Lightning-Blue, Thunder-Purple.
Notes: someone who has magical ability (able to cast a spell) as it uses the magic of its host to work.
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