This weapon at first glance looks just like a silver hilt and pommel of a Greatsword wrapped in leather bindings, but once placed into a material such as Ice or stone the blade can be unsheathed from that material. Once unsheathed the blade is made entirely out of whatever material it was drawn from. Damge types vary depending on the material used (eg. glass: piercing, Stone: bludgeoning). Once broken and or commanded to drop by the wielder the animated material drops to the ground. The material automatically drops at the end of the day. Once taken, The sword can have the following effects:
Brittle: Can only hit an object a certain amount of times before breaking (up to DM discretion)
Shatter: Once broken deals an additional 2d6 piercing damage
Molten: Target must make a CON13 saving throw or be considered on fire which takes an action to put out.
*if unsheathed from a fluid that fluid crystallizes and becomes brittle*
Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.
Notes: Must practice unsheathing the blade, Heavy, Two-Handed, Graze
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