Bag of Animation- This nondescript looking beaten and brown leather bag is more than meets the eye. In fact, within on the bottom a silver threaded eye is stitched in that seems to move. Items placed within seem to buzz after a few moments and for a candle-mark after removal. For one strong willed, commanding, or crafty , a surprise may be in store.
Objects placed within this bag can come to life at your command word within 1hr of removal as an Action. Choose up to ten tiny or small nonmagical objects placed within for 1 min and removed. Each target animates and becomes a creature under your control until the spell ends or until reduced to 0 hit points.
As a Bonus Action, you can mentally Command any creature you made with this spell if the creature is within 500 feet of you (if you control multiple creatures, you can Command any or all of them at the same time, issuing the same Command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general Command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.
Animated Object Statistics
Tiny - HP: 20, AC: 18, Attack: +8 to hit, 1d4 + 4 damage, Str: 4, Dex: 18
Small - HP: 25, AC: 16, Attack: +6 to hit, 1d8 + 2 damage, Str: 6, Dex: 14
An animated object is a construct with AC, hit points, attacks, Strength, and Dexterity determine by its size. Its Constitution is 10 and its Intelligence and Wisdom are 3, and its Charisma is 1. Its speed is 30 feet, if the Objects lack legs or other appendages it can use for locomotion, it instead has a flying speed of 30 feet and can hover.
If you Command an object to Attack, it can make a single melee Attack against a creature within 5 feet of it. It makes a slam Attack with an Attack bonus and bludgeoning damage determine by its size. The DM might rule that a specific object inflicts slashing or piercing damage based on its form.
Notes: Bag can hold 10 tiny objects or 2 small objects at a time. PC must maintain concentration for the duration of effects. If Commanded to return within 1 min objects can be recovered, otherwise objects will turn to dust after effect wears off or destroyed. Use 1 Charge per item animated. , Short Rest while in contact (Wis, Cha, or Int of 15 Required)., Utility, Container
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Posted Jun 16, 2018It's pretty good, but a little op like the spell it's based on. Also, how does it recharge? I ended up adapting this for a party when I rolled to see if something they were looking at was a magic item.
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Posted Jun 16, 2018Bag recharges 1d6 (No more than 10 charges total) after a Short Rest or a full recharge after Full Rest.
I dont know why its not showing up on the item. But if you make a copy its shown in the recharge section of the edit.
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Posted Jun 16, 2018Thank you, I thought the spell was pretty OP too which made me think about an item that does it. My first creation and I am new to Dnd. Level 4 Thief right now thought this would be cool as a magic item once i could use it.
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Posted Jun 16, 2018How did you adapt it?
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Posted Jun 16, 2018I also made it a waterskin for the campaign situation (been mildly trolling my party for fun reasons) so the sizing is adjusted but here's what I came up with before seeing your comment. I actually misread the description at first, thinking it was just a cute fun thing to have. Then after I told my party what they got I was like oh. Welp little more powerful than I thought it was.