This enchanted flower was crafted in order to support others in combat, through weakening its enemies. The flower named “Aurelia Flor”, has four states in which it registers effects on her enemies. There are 4 petals on the flower each dealing 1d6 damage, including the status. The flower petals can be regenerated once the player takes a short rest, or if they are all used the player must roll d4 to decide the next color of Aurelia Flor. If the player dies the flower withers and dies as well. Aurelia Flor grows as the player character grows so it may develop as the campaign progresses, gaining new abilities.
Pink
Applies a paralyzed effect. Affected must roll a Constitution saving throw to prevent the paralysis effect. The pink petal when thrown enters the body of the target and secretes a toxin.
Red
Fire Damage 2d6 will be added on to the original damage, the red petal is also able to set anything flammable ablaze. This petal alone could be activated before being thrown and used as a dim light source. But if the player decides to exhaust all the petals at the same time it emits a very bright light, able to light at least 50 ft in every direction.
Orange
If the target gets hit by Orange Petal, the petal will grow in size surrounding the enemy and holding them. This can be broken out of if the enemy makes a strength saving roll. This petal will utilize concentration for the duration so if the player gets hit, and targets affected by the orange petal would be released.
Yellow
Once the target is hit by yellow Petal a fume is emitted, and the thrower can decide what it smells like. It can be an overly pleasant smell that attracts enemies, or it could be so disgusting it has the chance to incapacitate the enemy. This would have a 15 ft range sphere, and any creature in that range will be affected. But the enemies must roll a Constitution saving roll to not be affected by the stench. This petal has a wide variety of uses and can even be used to replicate the smell of other people, objects, or foods!
Proficiency with a Dart allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Incapacitated, Paralyzed, Flower has to choose player., Finesse, Thrown, Vex
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