Potion, uncommon

Essentially a magical grenade, the alchemical bomb was originally made by a particularly enterprising group of goblin artificers in an attempt to make new and flashy means of weaponised explosions. Though many variants now exist, at its core each and every example of the alchemical bomb shares most of its features with its ancestor.

An alchemical bomb (tiny) exists in one of a few forms. The first is an impact explosive. Once thrown with a max range of 20 feet it detonates, all creatures within 5 feet of the impact must succeed a DC10 dexterity save or take 2d6 damage The second is a timed explosive, once thrown you can set a timer for up to 1d2 (1d4 result, halved rounding up) rounds after which it explodes like the impact explosive. In the time it's lying on the ground it can be picked up and thrown again. The final is a splash type weapon. This can be either impact or timed, instead of exploding it instead creates a 5ft area of chemicals that cause 2d6 damage to anyone that steps through that square for the next 10 rounds When made the damage type is decided it can be one of Fire, Cold, Acid or Lightning

DuckmeisterTres

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