Potion, uncommon

Damage: 1d6 (per hit)
Save DC: 12

Action: You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition.

A creature hit by the poisoned weapon or ammunition must make a DC 12 Constitution saving throw or take 1d6 poison damage and be poisoned for 1 hour. Once applied, the poison retains potency for 1 minute before drying.

Notes: Damage: Poison

MichelleCLight

Comments

Posts Quoted:
Reply
Clear All Quotes