A Spellshard Crystal is a specially prepared piece of crystal with a spell engraved upon it, that spell is contained within the crystal itself. A spellshard crystal has AC 10, and 1 HP. You can break the crystal as an action, breaking the crystal releases the contained spell without the need for material components, and with the following conditions:
All Spells:
- Whoever intentionally breaks a Spellshard Crystal choose any targets or directional orientation of any area effects produced by the contained spell when the crystal is broken. The DM will determine if a breakage is intentional or accidental, if a crystal is simultaneously broken by more than 1 creature it is treated as an accidental breakage.
- Since a Spellshard Crystal is a physical object, a melee or ranged weapon attack using the crystal is made by the user and replaces any spell attack required by the contained spell. A Spellshard Crystal has the Thrown property (range 20/60), and could also be fired using a sling, or fitted to a Crystalglow Arrow and fired using a bow.
- If a spell creates an effect with a duration longer than 1 round; does not target a specific creatures or objects; and allows its caster to spend an action or bonus action to control that effect; whoever is holding that crystal fragment or it’s container controls that spell effect. Such spells include Arcane Hand, Melf’s Minute Meteors, and Spiritual Weapon.
Spells with Specific Targets:
- If the contained spell affects a single creature or object such as Acid Arrow or Blur, the crystal must be broken either on or by the intended target, or within a space occupied by the target. If the crystal is broken by accident the spell contained within targets a random creature within 5 feet, and if no targets are in range the spell fails.
- If the contained spell targets more than one specific creature or object within range, range is measured from the crystal when it is broken. For spells with a range of Touch, that range is instead 5-feet. If the crystal is broken by accident, the targets are determined randomly by the DM. If no targets are within range, the spell fails.
- If the contained spell has a duration longer than one round; affects any number of targets specified when the spell is released; and allows its caster to spend an action or bonus action on subsequent turns for any of it’s effects; the crystal’s user can not do so. Such spells include Hex, Hunter’s Mark, and Witch Bolt.
Spells with Area Effects:
- If the contained spell produces an area effect, the point of origin for the spell is the crystal itself. If the crystal is broken by accident, The directional orientation of any area effects produced by the contained spell is determined randomly by the DM.
- If the contained spell produces an area effect that remains focused on a specific point, object, or creature; and that spell has a duration longer than instant (such as Faerie Fire, Darkness, Light, or Antilife Shell), the spell’s area remains focused on the largest remaining fragment of crystal. In such cases the crystal could be broken into a suitable container such as a Crystalglow Lantern, and if the container holding the crystal moves, the area of effect moves with the crystal.
Spellshard Creation:
Creating a Spellshard Crystal requires proficiency with Jeweler’s Tools, and costs 50% more gold and time than the creation of a Spell Scroll with the same spell. The Spell Save DC for any spell contained within a Spellshard Crystal, as well as the crystal’s rarity, and the minimum value of the gem required is set at the time of the crystal’s enchantment, as shown on the Spellshard Crystal table. A Spellshard Crystal can never be created containing a spell with a casting time greater than 1 Action.
Spell Level | Rarity | Save DC |
Gem Required (Minimum Value) |
---|---|---|---|
Cantrip | Common | 13 | 50 gp |
1st | Common | 13 | 50 gp |
2nd | Uncommon | 13 | 100 gp |
3rd | Uncommon | 15 | 100 gp |
4th | Rare | 15 | 500 gp |
5th | Rare | 17 | 500 gp |
6th | Very rare | 17 | 1,000 gp |
7th | Very rare | 18 | 1,000 gp |
8th | Very rare | 18 | 1,000 gp |
9th | Legendary | 19 | 5,000 gp |
Notes: Weapon Property: Thrown, (20/60), Utility, Consumable
Previous Versions
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