Weapon (halberd), rare (requires attunement by a Speak the name of this weapon, but only after spending at least 1 short rest in physical contact with this weapon.)

When you roll a 20 on your attack roll with this weapon, the target takes an extra 7 (2d6) damage of the weapon’s type.

While attuned, any Hit roll of 9 or lower can be treated as a 10 once every short rest. This magic item also grants it's wielder advantage on Strength checks and saving throws.

Proficiency with a Halberd allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.

Notes: Damage: Additional, Advantage: Melee Attacks, Advantage: Strength Ability Checks, Advantage: Strength Saving Throws, Speak the name of this weapon, but only after spending at least 1 short rest in physical contact with this weapon., Damage, Combat, Heavy, Reach, Two-Handed, Cleave

Item Tags: Damage Combat

SamsaraShamisel

Comments

Posts Quoted:
Reply
Clear All Quotes