Formed of refined Magma Ore by the fires of the Soul Forge itself, these warrior's vestments are truly worthy of the All Father's Blessing. Sporting a look of polished volcanic glass, this dark armor is mesmerizing to behold, with rivulets of glowing orange energy rippling across its surface. When the armor was forged in the Nien Rak'haz Karag, it is said that that the great dwarven ancestor smiths of old grasped the hammer that formed its imposing shape as one, and no other suit of armor could claim its beauty.
This plate is formed of various interlocking pieces layered over chain, providing multiple properties to the wearer while attuned to it.
Helm of the All Father: This helmet bears the appearance of a hammer emerging from a volcano, and has a variety of benefits.
- You have advantage on saving throws against being frightened or charmed or blinded.
- You can speak, read and write in Celestial and Deep Speech..
Gauntlets of the Smithy: These mailed gloves are emblazoned with the symbol of the Anvil of the Soul Forge and have the following benefits.
- You have a +2 bonus to your strength score.
- You can now carry two-handed weapons in one hand.
- Your unarmed strikes deal an additional 1d8 fire damage.
Cuirass of the Rekindled: This breathtaking breastplate bears the symbol of Wyr Karag glowing in the center, and has the following benefits.
- You have a flight speed of 60 feet.
- You have resistance to lightning, fire, force, and necrotic damage.
- You gain a + 2 bonus to AC.
Boots of the Unyielding: The boots represent Agruman's unflinching sacrifice in the fires of the Soul Forge, and provide the following benefits.
- If an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by half.
- You have advantage on saving throws against effects that would make you prone.
- You can walk on rock (molten or otherwise) as if it were regular terrain.
You must be wearing the full set of armor to retain all of these added benefits. Additionally, this armor must be recharged once every week for 8 hours in a place of power or the armor will lose these properties for 7 full days, all of which must be spent recharging in a place tied to your deity.
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Notes: Bonus: Armor Class, Language: Celestial, Language: Deep Speech, Bonus: Strength Score, Ignore Weapon Property: Two-Handed, Damage: Fire, Set: Speed (Flying), Resistance: Fire, Resistance: Lightning, Resistance: Force, Resistance: Necrotic, Advantage: Saving Throws, Advantage: Saving Throws, forge cleric, Control, Combat, Warding, Str. 15 Required, Stealth Disadvantage
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
2/14/2020 10:21:29 PM
|
68
|
2
|
1
|
Coming Soon
|
Comments