When fired it can not be heard and does not give away your position unless someone beats a DC of 15+ your stealth bonus + your Dex.
Must be proficient in firearms.
Damage is 6D106+dex Must pass a con save at DC of 18+your Dex + proficient + level or take an additional half damage delt.
Ability +6 to stealth
reload 6 misfire 2 cost 25pp
It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
Notes: Damage: Necrotic, Bonus: Stealth, Can only be attuned by a rogue. After spending an hour only with the pistol , Range, Ammunition (Firearms), Reload
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