You have a +2 bonus to attack and damage rolls made with this magic weapon.
When Attuned and a Cartridge is loaded, on hit apply the additional effect based on the Cartridge.
1 Bonus Action to reload/swap Cartridges.
Alchemist Fire- add 2d6 Fire damage. Dex save DC13 to ignite target. 2 charges
Alchemist Ice- add 1d8 Cold damage. Con save DC13 to freeze target halving movement for 1 turn. 3 charges
Shocking Charge- add 1d6 Lightning damage. Strength save DC13 to push target 10 feet away. or Con save DC15, failed save take 1d6 Lightning damage, and Dash 20ft forward when you make a melee attack.1 charge
Poisoned Edge- add 1d4 poison damage. Con save DC13 to poison target. Con save DC17 at the end of targets turns to shake it off. 2 charges
additional Cartridges can be crafted by an experienced Artificer
Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Bonus: Magic, Requires Attunement by a Honorable Warrior, Damage, Combat, Artificer, Versatile, Sap
-
View User Profile
-
Send Message
Posted Feb 16, 2020For ease of access for intended Cartridges.
https://www.dndbeyond.com/magic-items/1336976-alchemists-fire-cartridge
https://www.dndbeyond.com/magic-items/1337027-alchemist-ice-cartridge
https://www.dndbeyond.com/magic-items/1337036-shocking-charge-cartridge
https://www.dndbeyond.com/magic-items/1337092-poisoned-edge-cartridge