Weapon (greatclub), uncommon (requires attunement by a Make a decent meal with the pan (dm's discretion decides the meal quality))

This weapon is enchanted with the flames of the finest kitchens. While attuned to this weapon, you gain the following benefits:

Dormant- 

  • You gain a +1 to attacks and damage rolls with this weapon.
  • As a bonus action the pan is engulfed in pain. You gain 1d6 fire damage on a hit, as well, the pan sheds bright light for 40 feet and dim light for 40 feet.

Awakened-

  • You gain a +2 to attacks and damage rolls with this weapon.
  • You gain advantage on any cook's utensils check you make with this weapon

Exalted

  • You gain a +3 to attacks and damage rolls with this weapon.
  • You can cast the spell create food and water through the pan once per long rest.

Proficiency with a Greatclub allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.

Notes: Damage: Bludgeoning, Bonus: Melee Weapon Attacks, This Battle Pan has been enchanted with the power of fire! It looks like an ordinary frying pan, but with a ebony handle, and a silvery metal crossguard and pommel. The pan itself is also a dark metal, covered with many tiny scratches, cut, and dents, as if it had been through battle many times. Somehow, the pan always feels warm to the touch, while the handle always remains cool to the touch., Make a decent meal with the pan (dm's discretion decides the meal quality), Two-Handed, Push

crebain

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