Armor (splint), very rare (requires attunement by a Creature with Intelligence or Wisdom of 13 or higher.)

You have a +1 bonus to AC while wearing this armour, which has 4 charges and regains 1d4 charges at dawn.

As a bonus action, you can call out a battle command from the list below:

  • March. You expend 1 charge. Each ally within 20 feet of you can use their reaction to take a dash action.
  • Attack. You expend 2 charges. Choose one ally within 20 feet of you, and they make use their reaction to take the Attack action.
  • Charge. You expend 3 charges. You choose a number of allies up to your proficiency bonus within 30 feet of you. They can use their reaction to take a dash action, but can only move closer to an enemy that they can see and must end the movement adjacent to the enemy. They may then make a single weapon attack against the target.

This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

Notes: Bonus: Armor Class, Creature with Intelligence or Wisdom of 13 or higher., Control, Movement, Combat, Warding, Str. 15 Required, Stealth Disadvantage

Item Tags: Control Movement Combat Warding

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