Wondrous Item, artifact (requires attunement by a Attunement is only possible by a Creature with INT score of 12 or below)

The Anchor of Reality is one of the 6 embodiments of the primordial forces which govern the Multiverse, crafted by the Ancient One’s as physical tensors to maintain the forces required for the universe to exist in its current form. The red crystalline stone contains a viscous liquid which is forever undulating and writhing. The ever changing nature of reality and how it is destroyed and created for every modicum of time which passes brings risk to the mind of those who who attempt to harness the power of the stone. A child’s mind with it’s boundless creativity is the only thing that can truly understand the infinite potential held within the stone, an attempt at attunement by a creature with an INT score higher than 12 results in the attunement failing and the Creature must make a DC 15 WIS Saving Throw, taking 8d6 psychic damage on a failure and half as much on a success.

The Anchor of Reality opens a creatures mind, giving them a base INT score or 16 and allows the maximum score to increase to 22 and also grants the user True Sight up to 20 ft on repetition of the phrase ‘Wipe away all concealed confusion, give me sight beyond this illusion’

The Anchor of Reality has 7 charges which renew by 1d4 per day at the point where the day is lightest. Expending the following number of slots allows for the appropriate spells to be cast, the Spell Save DC being 16 and Spell Attack being 8 + Proficiency Bonus + INT Modifier.

  • 1 - CreationMirror Image
  • 3 - Major Image
  • 5 - Mental PrisonPass Without Trace
  • 7 - Illusory Dragon

 

Notes: Bonus: Intelligence Score, Attunement is only possible by a Creature with INT score of 12 or below

JevansIOM

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