Weapon (spear), rare

6 foot spear with a steel or silver shaft and a twisting blade. In between both edges (mid blade) is a round slot with an enchanted sigil of an eye. Mid shaft is a small compartment with 3 gems. The blade of the spear allows user to shoot 1 of 3 elements from it 3 time per day depending on what gem is placed in the slot.

Gems: sapphire, ruby, diamond.

sapphire= lightning bolt

  • Casting Time: 1 action
  • Range: Self (100-foot line)
  • Duration: Instantaneous
  • 8d6 lightning damage on a failed save
  • The lightning ignites flammable objects in the area that aren’t being worn or carried.

ruby= fireball

  • Casting Time: 1 action
  • Range: 150 feet
  • 8d6 fire damage on a failed save
  • The fire spreads,  ignites flammable objects in the area that aren’t being worn or carried.

diamond= ice shard

  • Casting Time: 1 action
  • Range: 300 feet
  • 2d8 bludgeoning damage and 4d6 cold damage on a failed save
  • 1d4 cold damage per victim turn if shard is embedded in or in contact with flesh or skin (this effect will be negated if shard is removed)
 

Proficiency with a Spear allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Damage: Piercing, Combat, Thrown, Versatile, Sap

Item Tags: Combat

battlemasternelum

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