Weapon (greatsword), artifact (requires attunement by a creature of any evil alignment)

This pure black sword trimmed with gold emanates a slight black aura. While attuned to the sword, you gain the following benefits in addition to those the different forms share.

When a creature attunes to this sword, it changes form in order to adapt to the wielder and takes on additional qualities according to the that creature's alignment. Each form has a unique shape and personality. This form represents those of evil alignment, where the Bright Form represents good alignment and the Tranquil Form represents those of neutral alignment.

Font of Power

The sword does not source its energy or power from the weave or any divine being. Instead, an obscure rift allows the item to source its own energy. Due to this property, it is unaffected by most effects intended to dispel magical properties, and can be used as a focus in order to cast spells in such an environment.

Magic Weapon

The Aegis Blade is a magic weapon that grants a +3 bonus to attack and damage rolls made with it.

Random Properties

The sword has 1 minor beneficial property and 1 major beneficial property, each determined by rolling on the properties tables in chapter 7 of the Dungeon Master’s Guide.

Sentient

The Aegis Blade is sentient with an Intelligence of 16, a Wisdom of 20, and a Charisma of 18. It has hearing and darkvision out to a range of 60 ft. and truesight to a distance of 15 ft.

Each form of the sword has a personality of its own that speaks telepathically to its wielder. When attuned for long enough, the sword will manifest an ethereal humanoid form determined by the DM that is visible only to the wielder and nearby creatures chosen by the sword. Each personality has a desire to be fulfilled and will withhold the true power of the sword until they feel the wielder's intentions are aligned to theirs.

This form revels in destruction. All living creatures are pitiful and weak compared to you, and you have come to deliver them from their suffering. This sword demands slaughter and the taking of life, although it seems to do so claiming a righteous cause. In order to satisfy it, blood must be spilled, and mercy withheld.

If you are forced to change alignment, or take enough actions to suggest a change in alignment, the blade will attempt to overcome you and possess your body. If you fail a DC 20 Charisma saving throw, it succeeds, and you become an NPC under the DM's control until they are banished using magic such as the dispel evil and good spell. On a success or after the personality is dispelled, the blade becomes inert and cannot be attuned to for a week.

Rampant Decay

On each hit, the sword deals an additional 1d10 necrotic damage as a green aura extends from the sword. On a critical hit, the sword begins to disintegrate the target, dealing an additional 6d10 necrotic damage. The target's hit point maximum is reduced by an amount equal to the additional necrotic damage taken which lasts until the target finishes a long rest. If this effect reduces the target's hit point maximum to 0, the target dies instantly and turns to dust.

Angel of Death

When a creature dies by your hand, you gain a number temporary hit points equal to the creatures level or challenge rating rounded up. 

Curse

This sword is cursed, and it extends the curse to you upon attunement. As long as you remain cursed, you are unwilling to part with the sword, keeping it within reach at all times.

Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

Notes: Bonus: Magic, Damage: Necrotic, Damage: Necrotic, Xenoblade Chronicles 2, creature of any evil alignment, Damage, Combat, Shapechanging, Cursed, Sentient, Heavy, Two-Handed, Graze

Previous Versions

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Item Tags: Damage Combat Shapechanging Cursed Sentient

RickyBeef

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