Hit: +1 (+2 if attuned) Damage: 1d10+STR (2d8+STR if attuned)
Ace McCrank, for the young it is a name of fear and cruelty. And for the old? A lesson of caution, for the creator of this weapon was but an adventurer before he succumbed to the allure of battle lust.
For he was but a man, an adventure, on a mission with his party to cleanse demons, But in the Infinite Layers of the Abyss, There is no relent of chaotic beings.
This Axe tells the story on how one man refused to give up
Refused to leave his injured friends behind
Refused to step back from the line holding the demons back
And refused to take time to clean himself of the demonic blood that was slowly seeping under his injuries
If you land a killing blow upon a non-construct creature you must make a DC(5+Damage dealt)
Upon Success the weapon can now communicate with you and attempts to convince you to use it more often (CHA 15). Al those that understand Infernal hear it in Infernal instead of common
Upon failure this item takes one of your attunement slots (If you have max attunement then the DM decides which Item it replaces). You now change you alignment to Chaotic and cannot remove this item from it's slot without a Remove Curse spell
While in combat, make a Insight check. The DM will tell you which opponent seems the most challenging to you and you must focus that opponent until he is fully killed (Not just downed)
Proficiency with a Battleaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: You can expend a charge on this item when you attack a non construct creature. That creature must make a DC 15 + your CON modifier saving throw or explode into pieces. The creature affected by this then reconstitutes itself in 1D4 rounds then roll the same DC again to see if it is feared for One round., Curse, Damage, Combat, Cursed, Sentient, Versatile, Topple
Previous Versions
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2/22/2020 5:31:24 AM
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