This Magical rig bears a striking resemblance to a ring of spell storing, except with six stones and each seems to be already filled with an unknown spell.
At dawn roll a D6, you gain the following abilities associated with the roll . This ring resets at dawn. All abilities can be used up to your proficiency modifier.
1: Rogue. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an Attack if you have advantage on the Attack roll. The Attack must use a Finesse or a ranged weapon.
2: Cleric. You gain access to the Cure wounds spell.
3: Bard. To do so, you use a Bonus Action on Your Turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.
4: Caster. You gain access to either the Firebolt Cantrip or the Eldritch Blast Cantrip, but not both.
5: Paladin. You gain access to the Searing Smite Spell.
6: Barbarian. for a number of round equal to your proficiency modifier, you are able to enter a rage.