Forged by the archwizard Ahghairon, this intelligent battleaxe was crafted lo defend Waterdeep. Azuredge has a solid steel handle etched with tiny runes, wrapped in blue dragon hide with a star sapphire set into the pommel. The axe head is forged from silver, electrum, and steel alloys whose edges constantly shimmer with a deep blue luminescence.
Dormant State
You gain a +1 bonus to attack and damage rolls made with this magic weapon.
Azure Smite. When you hit a fiend or an undead with the axe, cold blue flames erupt from its blade and deal an extra 1d6 radiant damage to the target.
Hurling. The battleaxe has 3 charges. You can expend 1 charge and make a ranged attack with the axe, hurling it as if it had the thrown property with a normal range of 60 feet and a long range of 180 feet. Whether it hits or misses, the axe flies back to you at the end of the current turn, landing in your open hand or at your feet in your space (as you choose). The axe regains all expended charges daily at dawn.
Illumination. While holding the axe, you can use an action to cause the axe to glow blue or to quench the glow. This glow sheds bright light in a 30-foot radius and dim light for an additional 30 feet.
Awakened State
The bonus to attack and damage rolls increases to +2 and the additional damage taken from Azure Smite increases to 2d6 radiant damage.
Vicious. The shield spell provides no defense against the axe, which passes through that spell's barrier of magical force. Damage inflicted by Azuredge cannot be healed with regenerative abilities.
Exalted State
The bonus to attack and damage rolls increases to +3 and the additional damage taken from Azure Smite increases to 3d6 radiant damage.
Disruption. If the target (fiend or undead) has 25 Hit Points or fewer after taking damage from Azure Smite, it must succeed on a DC 15 Wisdom saving throw or be destroyed. On a successful save, the creature becomes Frightened of you until the end of your next turn.
Advanced Illumination. Whenever in the presence of undead or fiend beings, Azuredge glows brightly (whether you wish her to or not) with cold azure flames enveloping the axehead. This glow sheds bright light in a 40-foot radius and dim light for an additional 40 feet.
Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Bonus: Magic, Bonus: Magic, Damage: Radiant, Damage: Radiant, Damage: Radiant, Frightened, law-abiding person willing to dedicate everything to the Waterdeep's defense, Damage, Detection, Utility, Combat, Sentient, Heavy, Two-Handed, Cleave
Comments