Inside this cloth bag are 1d4 dried mushrooms. The mushrooms are magical in nature and are used in druidic rituals when communing with nature or contacting spirits.
A mushroom has the following effects once ingested.
- Benefit from the effects of a Commune spell as you open your inner senses.
- Disadvantage on any skill checks involving Strength, Dexterity or Intelligence for 1d4 hours.
- A profound sense of well-being; the mushroom removes the frightened condition and grants advantage on any saves vs. being frightened for the next hour.
Eating more than 1 mushroom within a period of 5 days requires a Constitution saving throw (DC 13). Failure means the creature becomes incapacitated for 12 hours as they suffer crippling hallucinations and a belief that they cannot fully control their bodies. Success means they vomit up the mushrooms are and incapacitated for 1d4 minutes instead. Success or failure, they gain no benefits from eating the mushroom(s).
Notes: Disadvantage: Dexterity Ability Checks, Disadvantage: Intelligence Ability Checks, Disadvantage: Strength Ability Checks, Immunity: Frightened, Frightened, Incapacitated, Eating more than 1 mushroom at a time renders a creature incapacitated for 1d4 hours., Debuff, Utility
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