Armor (shield), very rare (requires attunement by a 1 Hour of meditation in the sun)

This shield grants the paladin a +1 bonus to AC, this bonus is in addition to the shield's normal bonus to AC. Each time the paladin gets a sacred oath feature the shield provides a new benefit.

  • 3rd level: Break of Day. As a bonus action you can add the shield's AC bonus to your next melee weapon attack, if you hit the target must succeed on a Dexterity saving throw against you spell save DC or be knocked prone. Once you use this feature it recharges the next dawn.
  • 7th level: The Angel's Quickening. Once per turn when an enemy misses you with a melee weapon attack, the shield gets a charge. When the shield reaches 4 charges, your next melee weapon attack inflicts 1d8 radiant damage and the charges are consumed. the shield maintains a charge for a minute.
  • 15th level: Defender of the Weak. The shield grants an additional +1 to AC.
  • 20th level: Judgement of the Dawn. As long as you don't use your Angel feature but it is still available, using your action you briefly summon your wings to leap up to 30 feet and land in a 5ft free space you can see. When you land, each creature within 10 feet in all directions must make a Constitution saving throw against your spell save DC, on a failed save a creature suffers 3d8 radiant damage and be blinded, or half as much of that damage on a save but no other effect.

Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.

Notes: Bonus: Armor Class, Bonus: Armor Class, 1 Hour of meditation in the sun

Wilfinja

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