This is The orb of The first Warlock of great one's.
•Can use Empowered Eldritch Blast
- Requires 1 charge
- You can add your CHA modifier to your DC die and The Eldritch blast can push The enemies 10 feeth
•Can use Maximize Eldritch Blast
- Requires 2 charge
- You can add d4 for each Charisma modifier to your Eldritch blast damage die.
•Can use Mass Eldritch Blast
- Requires 1 charge
- The DMG die of Eldritch blast dublicated
It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Bonus: Eldritch Blast Damage, Bonus: Charisma Score, Utility, Combat, Container, Range, Ammunition (Firearms), Reload, Vex
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