This bag begins filled with 1d20 of a specific type of ammunition i.e. Crossbow bolts, Arrows, Bullets. When reloading a weapon the ammunition is given an additional random elemental damage of 1d4 either rolled from the table or selected by the DM.
| d10 | Damage Type |
| 1 | Acid |
| 2 | Cold |
| 3 | Fire |
| 4 | Force |
| 5 | Lightning |
| 6 | Necrotic |
| 7 | Poison |
| 8 | Psychic |
| 9 | Radiant |
| 10 | Thunder |
This bag has an interior space considerably larger than its outside dimensions, roughly 1 feet in diameter at the mouth and 2 feet deep. The bag can hold up to 35 pounds. The bag weighs 3 pounds, regardless of its contents. Retrieving an item from the bag requires an action or when using the reload bonus action with a gun or crossbow.
If new ammunition is placed into the bag it will do the elemental damage but the magical effect on the ammunition will only last 1d6 minutes.
If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again.
Placing a bag of elemental munitions inside an extradimensional space created by a handy haversack, portable hole, bag of holding, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.
Notes: Utility, Container
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