Weapon (trident), artifact (requires attunement by a Sun)

You can cast Daylight at/will and when thrown acts like sacred flame, the trident disappears and then falls from above, ignoring cover - then re-appears in users hand. 

While the power of the eternal flame courses through you, you can teleport using a bonus action, to any flame you have created on this plane.

You have a +3 bonus to attack and damage rolls made with this magic weapon.

Proficiency with a Trident allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: Bonus: Magic, Damage: Fire, Sense: Truesight, Twice Proficiency: Trident, Sun, Damage, Combat, Thrown, Versatile, Topple

Previous Versions

Name Date Modified Views Adds Version Actions
2/20/2020 10:40:27 PM
5
1
1
Coming Soon
6/12/2020 4:01:11 AM
27
1
2.0
Coming Soon

Item Tags: Damage Combat

CrimsonProxy

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