Weapon (dagger), artifact (requires attunement by a Shadow)

You gain a +3 bonus to attack and damage rolls made with this magic weapon.

When you hit a target with an attack you can use a bonus action to teleport to a second  target within 20ft and make an additional attack. If the second attack hits you can make an additional teleport 20ft away and make a 3rd attack against a target you have not hit already. The dagger can only be used this way once per round.

You gain bonus to stealth checks. When a stealth check is made and is totaled at 35 or higher you now become invisible. 

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Bonus: Melee Weapon Attacks, Twice Proficiency: Stealth, Damage: Piercing, Bonus: Magic, Paralyzed, Shadow, Damage, Combat, Finesse, Light, Thrown, Nick

Item Tags: Damage Combat

CrimsonProxy

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