Weapon (longsword), rare (requires attunement by a Must be attuened by a artificer, fighter, or a barbarian)

This weapon has 4 modes which are chosen by inserting a small coloured orb into the hilt:

Frost (light blue): by inserting this orb the weapon glazes over with a deep frost gains 2d6 extra frost damge and slows hit enemies movement by 5ft for each hit

Fire (red): after inserting this orb the weapon becomes extremely hot and gains 1d10 fire damage and lights enemies on fire for 1d4 turns

Earth (brown): this orb causes the weapon to fortify youself gain +2 ac and an extra 2d4 bludgeoning damage

Air (white): the weapon becomes as light as air after inserting the orb and now you can attack using your bonus action

Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Bonus: Magic, Must be attuened by a artificer, fighter, or a barbarian, Damage, Combat, Versatile, Sap

Item Tags: Damage Combat

Dragos_The_Bearded

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