Weapon (longsword), rare (requires attunement by a Notes: Damage: Cold, Damage, Combat, Versatile)

When you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage. In addition, while you hold the sword, in freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet. When you draw this weapon, you extinguish all nonmagical flames within 30 feet of you.

Curse. This blade is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the blade, keeping it within reach at all times. You also have disadvantage on attack rolls with weapons other than this one, unless no foe is within 60 feet of you that you can see or hear.

Whenever you deal cold damage to a hostile creature the blade is in your possession, you must succeed on a DC 15 Wisdom saving throw or take 1d6 cold damage, as the icy grip of the graves reaches for you through the veil between worlds. You suffer these effects and are unable to voluntarily end your attunement until the curse is broken with Remove Curse or similar magic.

Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Damage: Cold, Notes: Damage: Cold, Damage, Combat, Versatile, Damage, Combat, Warding, Versatile, Sap

Item Tags: Damage Combat Warding

AndyBoy

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