Weapon (battleaxe), legendary (requires attunement by a Barbarian, Cleric, Fighter, Paladin, Warlock)

Forged from the heart of a trapped celestial in the hellfire of Avernous, this battleaxe contains two faintly glowing gems set within the sockets of a carved dragon. Metallic flames spread from their draconic origin to the red hot blades on either side of the battleaxe. 

Dormant State
  • The wielder has a +1 bonus to attack and damage rolls made with this weapon.
  • When the wielder hits with an attack with this weapon, the target takes an additional 1d6 fire damage.
Awakened State
  • The bonus to attack and damage rolls increases to a +2.
  • The fire damage inflicted on a hit increases to 2d6.
  • Ring of Fire: As an action, the wielder can throw Balbjorn causing it to slash at all creatures in a 20 foot radius from the wielder in a gout of flame. Each creature in the radius must succeed on a DC 15 Dex saving throw or take 6d6 fire damage or half as much on a successful save. They cannot use this ability again until they finish a short or long rest.
Exalted State
  • The bonus to attack and damage rolls increases to a +3.
  • The fire damage inflicted on a hit increases to 3d6.
  • The Ring of Fire spell save DC increases to 17, and now knocks creatures prone who fail the save, ability can be used twice before a short or long rest.
  • The wielder may cast Fireball at 5th level causing all creatures in a 20ft radius from a point you choose to make a DC 17 DEX save or take 10d6 fire damage or half as much on a successful save. 

Proficiency with a Battleaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: Bonus: Magic, Damage: Fire, Barbarian, Cleric, Fighter, Paladin, Warlock, Damage, Combat, Versatile, Topple

Item Tags: Damage Combat

MrMagicMorales

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