Weapon (dagger), artifact (requires attunement by a Death)

This twisted dagger has bonded with your very soul, shaped by your will to ascend. It’s touch drains the very life from its victims, dealing 6d6 Necrotic Damage and healing it’s wielder for the damage done.

You gain a +3 bonus to attack and damage rolls made with this magic weapon.

You can use a bonus action to cause thick, black acid to coat the blade. The taint remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 20 Constitution saving throw or take 2d10 Acid damage and become poisoned for 1 minute.

Only the wielder of this blade can see it, appearing invisible to all others without truesight. This grants it’s wielder advantage when attacking creatures that rely on sight to fight. 

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Damage: Acid, Bonus: Magic, Damage: Necrotic, Advantage: Melee Attacks, Poisoned, Death, Damage, Debuff, Combat, Finesse, Light, Thrown, Nick

Item Tags: Damage Debuff Combat

CrimsonProxy

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