Wondrous Item, legendary (requires attunement)

Aunt Betty's Handbag appears to be a 12x8x4" bag made of soft leather, dyed purple with a shoulder strap, handles, and silver hardware. It weighs 5 lbs. and feels from the outside as though it contains a variety of ordinary items as described below. The bag has 4 charges; a holder may expend one charge by reaching into the bag and pulling out an item. Charges will reset with a long rest. If all 4 charges are expended, the player must immediately roll 1d20; on a 1, the bag becomes an ordinary handbag. If this happens, the bag contains 22 silver pieces, a comb, a small tin containing 4 Tablets of Minor Healing (restore 1d4-1 hit points), a roll of breath mints, 2 tubes of lipstick in candy apple red and coral pink, a pair of earrings worth 1gp, half a pack of cigarettes, 1 11'-long CVS receipt, a folding pen knife, and half a bar of chocolate weighing .75 oz. These items are also the contents a non-attuned user will find upon reaching into the bag.

When an attuned user reaches into the bag, they will pull out an item randomly determined on the Aunt Betty's Handbag Table.

 

d100

Item

1

Bomb, lit; Holder has 1 round to throw the bomb before it explodes

2-4

Lump of Butterscotch Candies; the lump is made up of 1d20 candies; on a successful DC 15 DEX check, a PC may pull a single candy from the Lump. A single candy functions as a Potion of Healing. On a failed check or after an attuned user takes a long rest, a Lump pulled from the Handbag will crumble to dust.

5-7

Lipstick of Yosaffbridge; this lipstick functions as a single dose of Oil of Taggit to which the wearer is immune; kissing a target on exposed skin will activate the poison and kissing the target on the lips increases the CON saving throw DC to 17. An application is effective for one dose and a single tube contains 10 applications.

8-10

Pipe of Smoke Monsters

11-13

Yehsreh’s Famous Chocolate; half a bar of chocolate wrapped in tinfoil; as an action, a PC may eat the chocolate, which has the effect of casting Expeditious Retreat upon the consumer

14-16

Arrows; Quiver of 20, roll 1d4 to determine if they are for (1) Longbow, (2) Short bow, (3) Crossbow (heavy or light), or (4) Hand crossbow

17-19

Spear

20-22

2d8’-long MVS Receipt; the receipt tape is paper, printed on one side and blank on the other, and can be written upon with ink or pencil; it is more durable than regular paper and can be used as makeshift rope. It will hold as much weight as an equivalent length of hempen rope. It has 2 hit points and can be burst with a DC 15 strength check. Multiple receipts may be placed end to end and will knit into a single receipt when the command word (“SAVINGS!”) is spoken.

23-25

Tin containing 1d8 Bumberchute’s Beneficent Breathmints; a PC may consume a BBB before performing a CHA (Persuasion) or CHA (Deception) check and receive a 1d4 bonus to the check.

26-28

Cart

29-31

Clothes, fine; several years out of fashion

32-34

Fishing tackle

35-37

+1 Greatclub

38-40

Holy Water, flask

41-43

Mirror; an ornate hand mirror worth 15gp

44-46

Plate armor

47-49

Pole (20-foot)

50-52

Sanzibaal’s Specialest Scentless Soap. This is an ordinary-appearing bar of pale yellow soap. As an action, a PC can coat themselves in this soap. Doing so will counter the advantage on Perception checks of any creature or NPC with the Keen Smell trait for 1 hour.

53-55

Potion of Supreme Healing

56-58

Lantern of Revealing

59-61

Pit (a cube 10 feet on a side), which you can place on the ground within 10 feet of you

62-64

Wooden door (up to 10 feet wide and 10 feet high, barred on one side of your choice), which you can place in an opening you can reach; it conforms to fit the opening, attaching and hinging itself

65-67

Camel

68-70

Pony

71-73

Clockwork Amulet

74-76

Ear Horn of Hearing

77-79

Hat of Vermin

80-82

Superior Mystery Key; functions as an ordinary Mystery Key except that it has a 10% chance of opening a given lock.

83-85

Orb of Time

86-88

Pot of Awakening

89-91

Veteran’s Cane

92-94

Wand of Smiles

95-97

Lump of Peppermint Candies; the lump is made up of 1d20 candies; on a successful DC 15 DEX check, a PC may pull a single candy from the Lump. A single candy functions as a dose of Assassin’s Blood. On a failed check or after an attuned user takes a long rest, a Lump pulled from the Handbag will crumble to dust.

98-99

Ugly Teapot; this cursed teapot will follow you around and make sarcastic comments about everything you do. Any effort to destroy, trap or otherwise remove the teapot from the owner’s presence or plane of existence without use of a Remove Curse spell will fail and results in a 15% chance of the teapot duplicating; any new teapots created in this way will likewise follow the owner of Aunt Betty’s Handbag and make sarcastic comments about everything they do.

100

Laser pistol



big_stupid9

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