Armor (plate), rare (requires attunement)

AC : 16

A multi-metal armor, fused with glass. It's prismatic appearance dances in the sunlight and reflects a great amount of light often comparable to a prism's reflection of color.

While wearing this armor the player gains +1 bonus AC for each monster within 10 feet.

When a creature that you can see within 20 feet of you makes an Attack roll, you can use your reaction to roll a d4 and subtracting the number rolled from the creature’s roll. You can choose to use this feature after the creature makes its roll, but before the GM determines whether the Attack roll succeeds or fails. After you use this trait, you can’t use it again until you finish a short or long rest.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: Str. 15 Required, Stealth Disadvantage

Kanuben

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