Armor (studded leather), artifact (requires attunement by a When attune the spirits of the animals shout at you.)
The studded leather looks like it's made out of bark, green vines and sea shells. You can use one of the fallowing features of the animal you've chosen for the day.
- Wolf: You're perception is keen, roll with advantage. As a bonus action you can cancel out a critical hit if you can see it 10ft from you as many time as your wisdom modifier. You have advantage on an attack roll against a creature if at least one of your allies is within 5 feet of the creature and the ally isn't incapacitated.
- Panther: Feline agility, you can move an extra 15ft and have advantage on dexterity checks and saving throws. If you run at a creature within 20ft you can pounce them, they must succeed a strength saving throw with the DC being 8+wisdom modifier, if failed the target is knocked prone.
- Shark: Your movement speed is normal while under water and have advantage on constitution saving throws. As an attack action you can take a -5 to the attack roll but add 2d12 extra point of damage.
Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.
Notes: When attune the spirits of the animals shout at you.
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