A small clockwork beetle of bronze and green colour that would fit in an open hand. The head is a small read ruby with a fang and a tube protruding below. The small antenna bounce and move as the head swivels looking at you. Originally created as an emergency method of delivering healing to fallen soldiers on the battlefield, it has also become a favorite of clandestine operatives to deliver messages and poisons.
The beetles limited clockwork intelligence must be familiarized with all potential targets before it can be effectively used. This takes 5 minutes of handling the beetle. The beetle must be told each target's name, up to a maximum of 6 targets. Using a bonus action, you can speak the activation word and command the beetle to seek one of the pre-loaded targets. The beetle will travel 25ft per round up to a maximum of 60ft and deliver whatever payload it is carrying to the target.
When moving, counts as a tiny construct with the following stats:
AC 12 - 4HP
| STR 3 | DEX 13 | CON 10 | INT 3 | WIS 6 | CHA 1|
One time Attack - Lick: +2 to hit. On a hit deposits whatever vial it's carrying onto the target's skin. Using both the fang and the tube at the same time. MUST be familiar with target to be able to attack it
Notes: Requires that there be a full vial of healing within it's shell. Upon insertion of the vial, a gem inside will glow green for accepted and the Beetle will come to life. If it is not compatible the gem will glow red and the beetle will remain inanimate. Potion must be Ingestion or contact type., Creation, Healing, Utility, Container
Previous Versions
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3/7/2020 9:06:35 PM
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16
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1
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Coming Soon
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