Weapon (dagger), very rare (requires attunement)

This dagger has 10 charges. When you hit a creature with this dagger, you may expend 1 charge to deal an additional 1d8 necrotic damage that cannot be reduced in any way, that damage is subtracted from their hit point maximum until their next short or long rest. In addition, any creature hit is under the effect of the haste spell until the end of their next turn. At the end of a hasted turn caused by this dagger, that creature must succeed on a DC 15 Constitution saving throw or suffer 1 point of exhaustion. The dagger regains 1d3 expended charges daily at dawn.

Proficiency with a dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Damage: Additional, Damage, Combat, Finesse, Light, Thrown, Nick

Item Tags: Damage Combat

Gray___Seas

Comments

Posts Quoted:
Reply
Clear All Quotes