Can use an attack action to toss an item into the air, as long as it is a small item that can be held in one hand, or if a weapon it must have the Light property, and make a Batting Ranged attack with a -1 to the attack roll. If the attack hits, add 1d4 damage of the same damage type added to the given item's/weapon's damage. If the item doesn't have damage, use 1d4 with appropriate damage type (i.e. rock=bludgeoning, nail=piercing, razor=slashing, etc.) The attack roll has disadvantage if the item/weapon does piercing or slashing damage. Added attack and damage modifier is based on bat attack, not the item/weapon that is hit with the bat.
If targeted by a ranged physical attack (hit or miss), wielder can use a Reaction to make a Dexterity Saving Throw, contested to the attacking creature's attack roll. If successful, you negate the damage (if hit) and can pick a target within a cone and add Strength or Dexterity modifier to the damage previously given by attacking creature. The cone can face any direction as long as the attacking creature is within it. The Dexterity Saving Throw has disadvantage if the attack is piercing or slashing.
Proficiency with a Club allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Weapon Property: Finesse, Weapon Property: Versatile, Weapon Property: Light, Ranged Weapon Attack: Bludgeoning, Melee Weapon Attack: Bludgeoning, Damage, Combat, Light, Slow
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